- Of course, not everyone enjoys playing video games. Do you notice any difference in the characteristics of those that do play video games and those that don't; such as age, major, sex, status in community?
- Occasionally, a highly anticipated game is released and normally this occurs towards the end of the year. It is known that their is a large number of students (or non-students for that matter) that tend to stay home the next day so they can stay up all night, plying into the next day. A perfect example would be Grand Theft Auto 5, a game receiving high ratings (rated at a 96%), just released August 17th. Do you notice a change in your fellow students in areas such as topics they discuss during/before class, sleeping patterns, study habits, ability to complete assignments on-time?
Wednesday, September 25, 2013
College and Video Gaming - Research Memo
Main: How are students attending an undergraduate or postgraduate school affected by the expansive world of video gaming?
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